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Here this what I understand Sharon Rogers: Accumulated 150% of True dmg bla bla the total cannot exceed 15% of HP Increase atk by 15% for each 1% of dmg Taken let's say she has 10000 hp then total accumulate = 1500 max So every 15 true dmg she takes will increase her atk by 15% (15 is 1% of total accumulated) and she can get max +225% atk Am I right? Then again Jean 70% of True dmg and cannot exceed 50% of HP (Not Max HP?) If she has 10000 HP, The total = 5000 If she takes 1000 true dmg, true dmg = 700 and 700 is 14% of That Total So she'll get 2 + (14. 1.5) = 23% recovery every sec.
If everything I said is completly wrong please. Tell me how it works. The True Damage is dependent on the skill, like Sharon's is based on the damage she receives while her #3 is ongoing. (BP's for example is based on dmg he does) The 'True Damage' portion refers to unmitigated damage through stats.
So let's say a enemy hits Sharon for an avg of 1,000 damage per hit, then when she charges the #3 skill she instead transforms the '1,000 damage' into atk power as per her mechanic. HOWEVER, that is not the 'true' damage, the true damage is what damage she would had recieved if she had no defensive stats to mitigate the damage.
Such as defense, -% dmg etc. So in reality that 1,000 'hit' would be more. But keep in mind that the window to receive the damage is pretty small, which is why she gets better when she uses the 3 skill against a powerful attack.
In short, your calculations are correct but it's pretty impossible to calculate true damage on the go.
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