Well our first version of PocketSX wasnt sooo good, because we were using fpse.08 sources and couldnt get.09 so thats why we switched to PCSX. In 2d games though we can get very good speeds around 15-40fps thats with the old release, the new one is MUCH faster, but 3d games were only running at 3fps before, the new release should be much better which should be around 10-25fps in 3d and near full speed in 2d games as teh GTE wouldnt have to be emulated for those 3d games.
And right now its using an interpreter until i finish writing a dynamic recompiler. Ohh yeah, i dont know if the emu would run incredibly fast at first, it might or might not, thats mainly because it would be using an interpreter for the r3000i, but then again the r3000i isnt any kind of beast and would run fast even without a dynamic recompiler. Well i will try really soon. Click to expand.heh, one thing you should know is that DreamCast emulators are pure bitches to write, there are NONE for PCs and the only reason why is because of the graphics card. No one has yet to find a proper way to reproduce the TileBased renderer that the PowerVR2DC uses. And there are tons of psx emus for pcs, and i dont see sony sueing those people. Well Lawsuits isnt the problem, its the fact that it would be very hard to emulate a Dreamcast.
How do you fit the games on a pocketpc, well, see PSX games use XA audio and MPEG1 type video, now the MPEG1 is HIGHLY uncompressed, the same with XA audio, XA audio is just like CD music, compare a 35mb CD file to a 3mb mp4 file. Now lets use ff7 as an example, if you remove the videos from ff7(it doesnt have any XA audio just midi style music) you get a 120 or so mb iso, now doesnt that shock you? Considering ff7 was 3 CDs!! If ff7 was made for ps2 using MPEG2 or MPEG4/DivX for the video, it would fit on just 1 cd!
PSX is an old system remember that, MPEG1 was the thing back when it was made and MPEG2 would have been to system resource intensive to use. Go for it!I still have some golden stuff like Xenogears that never came to europe to play.would be great with an emulator for OSX since my PS is unable to play them. Besides, it's interesting to see if it works. Hmmm.you were talking about MPEG1 and XA audio.I came to think about this thing I've been looking for for a while now.
Do any of you know if there's a way to rip the STR files from PS CD:s on a mac.I haven't seen any app for it. They're kind of fun to watch.
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It also includes several standard plugins, which means it will work right away. It has been ported from the similarly named Linux/Windows version. Features: - Excellent compatibility (check the list) - Simple Native Mac OS X Interface - Dynamic Recompiling CPU core - Software Rendered Graphics using P.E.Op.S GPU plugin - Full Sound support using P.E.Op.S SPU plugin - HID Controller Input support for up to 2 players - Support for Memory Card saves and usage of CVGS savegames - Freeze / defrost support - Partial support for operation without a PSX BIOS image - Native CD-ROM support - Open-Source, licensed under the GPL license Requirements: - Emulating a PSX is processor intensive and will need a 800MHz CPU or better for many games.
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However it's not unlikely that some games will play very nicely on slower hardware. You mileage may vary.