1. Game Not Available On Current Server Please Help : Steam For Mac Pro

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Game Not Available On Current Server Please Help : Steam For Mac Pro

It's always fun to tell die hard console gamers that was almost exclusively released for the Mac. Bungie, the game's developer, had even to excited journalists at Macworld 1999, before being bought by Microsoft the following year. Development was shifted to the Xbox, the Mac engine killed, and the rest is history. Considering Halo's popularity, it's always curious to think if the original plan stayed intact. After all, Mac gaming is an oxymoron for many, a reoccurring joke in a long-running sitcom. For a very short time, things could have been different. These days, however, Apple is estimated to hold of the personal computing market share — a demographic hardly large enough to entice most big name developers.

The keyword, however, is most, because now we have. Developer of the wildly successful digital distribution platform, Valve has sworn to do what few others would — treat the Mac as a first-tier gaming platform.

With a growing library of first and third party games, Steam might just be the answer to the Mac gaming conundrum. The Steam for Mac UI, with webkit-based browser., the OS X window management tool. Many Steam games work well with this feature, making it easy to move between windows or applications in-game, without the delays or hassles that make in-game task-switching on Windows such a chore. But perhaps most important of all, the entire storefront experience has been revamped. Whereas the old Steam browser used Microsoft's, the new Steam UI is based entirely on, the same engine used in Chrome and Safari. The default view lists only Mac-compatible games, marked with an Apple logo, though the rest of the store is still accessible as well.

And while Windows-only games can be purchased regardless, they won't be available for play. An example of a Mac and Windows compatible game. That's not to say the client is without issue, however — despite constant updates and improvements, Steam still seems to suffer the occasional crash, at least on our test model MacBook Pro. It's not rare to see Valve push two or three client updates a day, however, so its likely we'll see more issues like this fixed. The Games Like Mac gaming of old, Steam was once a running joke amongst the PC community.

Slow, bloated and prone to crashing, gamers derided the software for being nothing more than a resource hog and glorified DRM. But it showed promise, and with a library of great third party titles, soon won the hearts of gamers worldwide. Things, of course, are different these days — but the need for a great library is still more important than ever. Altitude, one of Valve's first SteamPlay games. Was the company's initial first-party title, Valve has promised more intensive, multi-player games like. Which brings us to our next big feature — SteamPlay. Games with the SteamPlay logo are completely cross-platform — that is, a Mac gamer can play seamlessly with a PC gamer and be none the wiser.

Things just work. This is a big departure from Mac or Windows-only servers, and helps prevent fragmentation of a gaming community. In fact, just yesterday the first SteamPlay titles were announced, including the deceptively simple airplane shooter. Here, Steamplay works incredibly well, especially considering the game barely taxes the system. But other titles may not be so lucky. Team Fortress 2, for example, is still in the testing phases, and for good reason. While frame rates are reasonable in bot-heavy games, introducing too many human opponents can slow the game to a crawl.

Also, populating the server list doesn't always work quite right, and lag can be a bigger problem than usual. Nevertheless, it's Valve's intention to make the two platforms as similar as possible, and problems like these can only improve. The Graphics Most gaming in Windows is governed by Microsoft's. This is the multimedia API that most modern titles are based on, and one of the reasons behind the Mac's nascent gaming market. The problem, you see, is that OS X doesn't support DirectX. Instead, there's a competing framework called, a cross-platform API available on everything from Windows to Android. This is what gaming on the Mac is all about.

As Tom's Hardware points out, there can be growing pains when adopting a new framework. Here, Portals are rendered black.

Portal, is Valve's first Source-engine game to be released for the Mac, and is perfectly suited to measure how well gaming on the platform can perform. As you've probably read elsewhere, Windows and OS X are nowhere close in terms of performance, and there's numerous benchmarks to prove it. Worse still, despite being an older game, Portal is actually more intensive than ever, and requires a great deal of horsepower to produce reasonable results.

The results of AnandTech's Portal benchmarking. With a number of time-demoed benchmarks through Portal's last test chambers. Depending on the resolution, the Windows version of the game ran anywhere from 54 to 66 percent faster. Meanwhile, Tom's Hardware with OS X performing at about half the speed of its Windows counterpart.

Our test machine was a, with a dedicated Nvidia 9600M GT and 4GB of DDR3 RAM. Windows 7 x64 and OS X Snow Leopard 10.6.3 were loaded onto the laptop, with Steam configured identically on both. With Portal, settings any higher than the recommended mediums caused the game to crawl, but in Windows the game ran without issue. The performance difference was very similar to both Tom's Hardware and AnandTech's results, and especially frustrating. However, the real test was to see how a game like Team Fortress 2 performed.

With more players, nicer graphics, and honest-to-goodness online play, Valve's other Source-engine game would prove a much better benchmark in terms of real-world play. Our kothsawmill demo in action.

Watch as skilled AI fight to the death for our amusement. In OS X yielded an average of 50fps in lightly populated areas.

But in wide-open spaces, with heavy action and an abundance of projectiles, frame rates could easily enter single digit territory. Other games, like the payload map, would run fine on a local server, but nearly freeze when human players were added to the mix. For now it seems that, not only does Team Fortress 2 perform similarly to Portal in terms of speed, but online play may actually further impact the game's performance. That's not supposed to look like that. However, Valve can't do this alone. As many have pointed out, Apple's graphics drivers are, and a serious overhaul is needed if gaming is to be handled more effectively.

With Valve's commitment to the mac as a first-tier platform, one can only hope Apple will put greater stock in the graphical capabilities of their machines. From a distribution standpoint, Steam is a winner. The company has proved with Windows that digital downloads are a force to be reckoned with, and that success could very well extend beyond the PC. If Valve can simply iron out the technical kinks, the phrase 'Mac gaming' may no longer be the punchline to a decade-long joke.

Additional images via Valve, AnandTech, Tom's Hardware.